A note to begin with, 2015 hasn't been a normal year for me. This year has been the most difficult one from an art standpoint since I began studying 3D art in 2011.
The year started out busy, I continued working on personal projects. The problems arose when it became clear that I was doing too much outside of my day job, and this was having a big effect on other areas of my life (I won't go into detail here, but you can get the gist from reading the post I wrote earlier in the year).
This was an important time and took priority over art work I was creating in my spare hours. As a result of this, from May to September I completely stepped back from it all, spending time to rebuild and planning how to get back to it, with better balance between everyone and everything that I need to give my attention to.
The start of September through to the end of November was a very busy patch at the studio, so it was tough getting any art done at home whilst working the extra hours during this time.
When you have an extended period of time away for things like this, it can be tough to get back the motivation to start again. With this I decided to see the end of 2015 out with just enjoying Christmas time and preparing to get back on track when the new year starts.
Here's what I had originally set to achieve in 2015
- Continue to learn zBrush: The current project in was working on earlier in the year uses zBrush heavily, with all parts of the mesh going through a high poly sculpting pass. This piece only uses zBrush in basic ways though, so there is a lot more work to put into the program in the future.
- Improve on my texturing: This has been an area that I have only really worked on during time at the studio. I feel it has improved though since this time last year. Again, more I want to do here, especially in PBR.
- Make use of my Quixel Suite license: Safe to say this wasn't touched upon at all. I have upgraded to the Quixel Suite 2.0 though, so I would love to be able to get stuck into that at some point, the new features look fantastic.
- Update my portfolio: Without being able to finish any projects in my spare time this year, this wasn't a possibility. I would like to have three or four pieces of polished art that I'm really happy with before I go through my website again and get it ready for people to look at again.
- Bonus goal - Make the Polycount recap: Well, you can't be in it if you have no work to be considered!
It was clear that with the situation this year that it was never going to be a successful one in terms of completing personal art goals.
It's always difficult knowing you aren't where you want to be at and that you have fallen behind. However, with a plan in place to better balance my time between things, I'm looking at 2016 as a year of resurgence.
I hope everyone who reads this had a great 2015 and may the next be even better!